Table football on iPhone and iPad — eight rods, one ball, and as many fingers as you can fit on the glass.
On the App Store since 2009
On the App StoreTSoccer-HD is a foosball table on your device. Eight rods, five men on the midfield, a keeper at each end — and every rod moves on its own. Take as many as your hands can reach: the table follows a finger on each one, so two people can sit either side of an iPad and play a real match on it.
It was the first foosball game on the iPad, published in the App Store's opening weeks in 2010. This is that same game — the original code, still hand-written Objective‑C, brought forward to run properly on today's screens and today's iOS.
New in this version: a second table. On gravity the playfield is dished the way a real one is, so the ball carries its own momentum, rolls back toward the middle when nothing touches it, and only moves because a man hit it. The classic 2010 ball is still there if you want the game exactly as it was.
No accounts, no advertising, no tracking, and nothing collected. Just the table.
Every rod is worked on its own, and the table tracks a finger on each. Drag a handle, lift your finger, carry on from where you left it.
Play the machine, or hand the other side of the table to somebody sitting across from you. Same device, same match.
gravity — dished, like a real one. The ball carries its own momentum, rolls back toward the middle, and only moves because a man hit it. Or classic, the 2010 ball that keeps its pace and never settles.
The original 2010 opponent still plays the classic table exactly as it did. Or the new one, which reads the ball off the cushions and gets a rod there first — easy, normal or hard.
A round ball against rounded feet, resolved as geometry rather than a table of fixed angles. A moving foot passes its swing to the ball, so a strike is not a bounce — and leaves spin on it.
The buttons in the middle of the table fade while the ball is running, and come back the moment you pause.
The ball off a player, the ball off the cushion, and a double pulse for a goal.
Run a whole side from its keeper's bar with one hand, or work all four rods yourself. Home and visitor are set separately.
Game by time or by score, four ball speeds, sound on or off, the grass and the bars shown or hidden — and it all keeps between games.
Play from your library while you play, and skip a track without leaving the table.
Possession, fastest goal, post hits, goal hits and own goals — with a line for every one of the twenty-two players.
Something not working, or a question about the table? Write to us:
Helpful things to include: your device model, iOS version, and what you were doing when the problem appeared. There are no accounts and no server — everything lives in the app on your device.
Effective August 2026 — TSoccer-HD for iOS.
TSoccer-HD collects no data whatsoever.
If this policy ever changes, the change will be described here before an updated app is released.